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<title>SkyGameEngine2d: 成员列表</title>
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   <div id="projectname">SkyGameEngine2d
   &#160;<span id="projectnumber">0.1</span>
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   <div id="projectbrief">基于Driectx112D游戏引擎</div>
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<div class="title">DisplayableNode 成员列表</div>  </div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addChildren</b>(Node *children) (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>changeTransformMat</b>() (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>convertToRenderCoordinate</b>(const Vector2 &amp;v) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a750bb770add32f8f7eb7841f51ceb959">create</a>(Node *parent)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>DisplayableNode</b>(Node *parent=nullptr) (定义于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>)</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a816b01da518247b23b07bfd68b2ecdad">draw</a>(Render *render, const Matrix4X4 &amp;transform)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>FuncAtPosChangeAfter</b> typedef (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#ab8dcb7411237c0b599464be9159893e1">getActionByName</a>(const std::wstring &amp;name)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getCamera</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getGeometry</b>() const (定义于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>)</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a47300c4bf81173dce4c57ad4619ed3a4">getGlobalZOrder</a>() const</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a03fec6cbf6af7f2990d32aaa154dfe13">getLocalZOrder</a>() const</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getParent</b>() const (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getParentTransformMat</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getPosition</b>() const override (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getRoattionA</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getRoattionR</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getScalingX</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getScalingY</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_displayable_node.html#af606f160eed2d947e4c7f999a82594da">init</a>()</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>initGeometry</b>(const Rect &amp;rect) (定义于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>)</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a22cfa916d1c5a359bc31653325db5469">installListenerAtPosChangeAfter</a>(const std::function&lt; void(const Vector2 &amp;old_pos, const Vector2 &amp;now_pos)&gt; &amp;call_func)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a0214261d599299cdcb015d86e282abb6">installListenerAtPosChangeBefore</a>(const std::function&lt; void(Vector2 &amp;future_position)&gt; &amp;call_func)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>isChangeTransformMat</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#accff189524c62c6cb446cc19e3a79ab4">isVisible</a>() const</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_actionManager</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_camera</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_childrenList</b> (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_contentSize</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_gameWorld</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_displayable_node.html#a3f74d0324186ac9a290c599f162ed257">m_geometry</a></td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_globalZOrder</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_isChangeTransforMat</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_isNeedSort</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_localZOrder</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_onPositionChangeAfter</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_onPositionChangeBefore</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_parent</b> (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_position</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_rotation</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_running</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_scalingX</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_scalingY</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_transformMat</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_visible</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_displayable_node.html#a55e76d36549c3528034b9114b39a7acc">movePosition</a>(float dt_x, float dt_y) override</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_displayable_node.html#aeb2e1be7f2560423c41c4eda520c4c91">movePosition</a>(const Vector2 &amp;dt_pos) override</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a46ce276a945dec5084d31c5391be63c8">Node</a>(Node *parent)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Object</b>(Node *parent=nullptr) (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>removeChildren</b>(Node *children) (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a9e627821ffbf617990a8818f7e75b95d">runAction</a>(ActionSharedPtr action)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setCamera</b>(Camera *c, bool is_recursion=true) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setGeometry</b>(const Rect &amp;rect) (定义于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>)</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a7540ee0c821da1ba6e7eaa29190815f4">setGlobalZOrder</a>(int32_t z)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#a99f202ede8832128fdefef065ad33083">setLoacalZOrder</a>(int32_t z)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setParent</b>(Node *parent) (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_displayable_node.html#a4711c5fe2c327f6c480866cc2336baf1">setPosition</a>(float x, float y) override</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_displayable_node.html#a14a931ad6082fa4d27f605587259e3d6">setPosition</a>(const Vector2 &amp;new_pos) override</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setRotationA</b>(float angle) override (定义于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>)</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setRotationR</b>(float radian) override (定义于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>)</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setScalingX</b>(float sx) override (定义于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>)</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setScalingY</b>(float sy) override (定义于 <a class="el" href="class_displayable_node.html">DisplayableNode</a>)</td><td class="entry"><a class="el" href="class_displayable_node.html">DisplayableNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_node.html#ad8d9f6f838941a2a8ae18420757af158">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#a75dc27fcb97037ac61e5356940e467a7">stopActionByName</a>(const std::wstring &amp;action_name)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>updateTransformMat</b>(bool prant_transformMat_is_change) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#ae73f12f012130561730d76c3bdd66df8">visit</a>(Render *render, bool parent_change_transfrom_mat)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~IActableObject</b>() (定义于 <a class="el" href="class_i_actable_object.html">IActableObject</a>)</td><td class="entry"><a class="el" href="class_i_actable_object.html">IActableObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_node.html#aa0840c3cb5c7159be6d992adecd2097c">~Node</a>()</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Object</b>() (定义于 <a class="el" href="class_object.html">Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_object.html">Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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